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WHEELHOUSE

Registered|Application No. 5203618|Class 9
WHEELHOUSE is a trademark with application number 5203618, filed in Class 9 at the Indian Trademark Registry, Mumbai office. The current status of WHEELHOUSE is Registered. This mark was filed by WHEELHOUSE GAMES, INC. on 9 November 2021. It was registered on 9 November 2021 and is valid until 9 November 2031.

Trademark Details

Brand NameWHEELHOUSE
Application Number5203618
StatusRegistered
Nice Class9
Mark FeatureWord
KindIndividual
OfficeIN

Important Dates

Application Date9 November 2021
Expiry Date9 November 2031
Filing PlaceMumbai

Applicant & Representative

Applicant NameWHEELHOUSE GAMES, INC.
RepresentativeKHAITAN & CO

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Goods & Services Description

Downloadable software for use in competing with other users to predict the performances of real-life athletes, gamers, game plays, and game outcomes through interactive outcome selections in sports, e-sports and fantasy sports | Downloadable databases in the fields of sports statistics, e-sports statistics, sports team information, individual athlete statistics and information, and individual gamer statistics and information | Providing on-line facilities for real-time interaction with other computer users and electronic bulletin boards concerning sports, e-sports and fantasy sports | Entertainment services in the nature of sports leagues, e-sports leagues and fantasy sports leagues | Entertainment in the nature of providing an online portal for users to create and challenge other users to correctly predict the outcome of a sporting event in fun or real money or gift-card based contests and games | Arranging of contests | Online non-downloadable software for use in competing with other users to predict the performances of real-life athletes, gamers, game plays, and game outcomes through interactive outcome selections in sports, e-sports and fantasy sports | Online non-downloadable databases in the fields of sports statistics, e-sports statistics, sports team information, individual athlete statistics and information, and individual gamer statistics and information | Computer services, namely, creating an on-line environment for sports leagues, e-sports leagues, fantasy sports leagues, and associated sports fans and gaming fans | Online social networking services in the field of challenging other users to correctly predict the outcome of a sporting event in fun or real money or gift-card based contests and games

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*The information shown is as available in the Indian Trademark Registry database. For the most current status, please verify with the official IP India portal. Last updated based on available records.